by jesseliberty via Jesse Liberty - Silverlight Geek on 12/28/2009 5:03:35 PM
This blog post is part of the documentation for the Silverlight HyperVideo Player Open Source Project
This change is designed to decouple the response to markers in a video from the other responsibilities of the Silverlight HyperVideo player.
[Click on image for full size]
Each MEH encapsulates a strategy for responding to markers.
Here are four examples of how a MEH might interact with markers.
There is, potentially, more than one way to have an MEH associated with a HyperVideo player:
Option 1: The HVP will have-a MarkerHandler. As the video is played, if a marker is encountered the HVP will invoke a method on the contained MarkerHandler.
Option 2: (Looser coupled). The application will instantiate a player and a MEH object and when the player encounters a marker it will raise an event to which the MEH will subscribe. If the MEH needs to have the player take an action (e.g., pause or resume) the MEH will fire an event to which the player will subscribe.
Details about the Silverlight HyperVideo Player Project can be found at our CodePlex Site and information on joining the Development effort can be found on the Developer Page within the project documentation.
Original Post: Silverlight HVP Design Update
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