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by einar@dolittle.com (Einar Ingebrigtsen) via Einar Ingebrigtsen on 8/1/2010 4:45:34 AM
Balder has been throughout the development had the focus of extensibility, everything should be extensible. In Balder one has a set of object types, both 2D and 3D. For loading 3D models one has something called Mesh. This will automatically pick the right AssetLoader for the filetype based upon the file extension and parse the file and generate a 3D Mesh for Balder to render. Some of the other objects, which are considered primitives such as Box, Cylinder and Ring - are generated on the fly.Thi
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