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Saturday, January 02, 2010

Writing a server-less conferencing client with Silverlight 4.0 UDP Multicast

by Andrea Boschin via Silverlight & XAML Playground on 1/2/2010 10:42:07 PM

When I wrote my article about local connections last year, I received many questions about writing application that communicate each other with this protocol. The reason for this request is that many people believe that Silverlight being a good platform for game developers due to its great graphical features and its simplicity, so a lot of them want to implement some kind of communication for on-line collaborative games. Local connections have not been made for this kind of usage because them a ...

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Writing a server-less conferencing client with Silverlight 4.0 UDP Multicast

by Andrea Boschin via Silverlight & XAML Playground on 1/2/2010 10:42:07 PM

When I wrote my article about local connections last year, I received many questions about writing application that communicate each other with this protocol. The reason for this request is that many people believe that Silverlight being a good platform for game developers due to its great graphical features and its simplicity, so a lot of them want to implement some kind of communication for on-line collaborative games. Local connections have not been made for this kind of usage because them a ...

[ read more ]

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